9/19/2023 0 Comments Metro last light redux crash![]() C:\Windows\system32\*.dll typically indicates a DLL file related to either Windows or a display drivers.Does modules.log indicate that non-Special K, non-Windows, non-driver, non-game, and non-Steam (or other platforms) related DLLs were injected into the game?.If no Special K related function was involved then it is possible the game crashed completely independent of Special K.If a Special K related function were involved then it could be a bug in Special K itself.Does crash.log indicate that the crash was related to a Special K related function ( SK_* )?.log and the modules.log to find more information related to the crash. Consult the crash.log, SpecialK.log /.This is of particular note for DirectX 9 based games where using Disable fullscreen optimizations combined with Special K installed as d3d9.dll will often end up silently crashing the game on launch. ![]() Disable any compatibility flag/mode that might be applied on the game in Windows.If it does then the crash was unrelated to Special K and there is no reason to troubleshoot further using the below instructions. Temporarily disable/remove Special K from the game (either disable global injection or rename the local.Note that the crash handler of Special K is capable of capturing data for crashes that occurred unrelated to the mod itself. ![]() ¶ Game crashes with Special K injectedĬrashes occurs most commonly at the launch of a game, and is usually caused by conflict(s) with other running third-party tool(s) or application(s). ![]() The following section contains known issues related to crashes of various kinds. If you are already on a newer version, please restart the game as it sometimes only occurs with an empty/reset game profile. Update to a version of Special K dated March 2021 (21.03.xx) or newer. ¶ Framerate issues ¶ Less than 1 FPS in some Unreal Engine 3 games Missing geometry (disable tessellation to fix) Here’s a list of games known to experience issues with flip model overrideīugged pause menu with infinite frames flipping - the higher the back buffer count the more frames gets repeated infinitely While this is generally widely compatible, it may result in weird visual issues in some titles and needs to be disabled by opening the game-specific config and change UseFlipDiscard to false). Special K v21.07.07 enabled flip model promotion for D3D11 titles by default. Special K has a built-in option to apply the LAA flag on the executable, though as the option can be hard to use due to the visual issue, it is recommended to use a separate tool such as the 4GB Patch or Large Address Aware patcher. This is a common issue for 32-bit D3D9 games when injecting Special K and is often caused by the game running out of VRAM due to the executable not having the Large Address Aware (LAA aka 4 GB) flag applied to it.
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